『Rebirth of Soul』 from PABAT2017 (http://k-bms.com/board/board_opinion.jsp?board_num=2)
EXTREME: ☆9 (602)
スクリプトのリスト:
VectorReverse08 by Yu
ChallengeTimeスクリプト by Yu
EXTREME: ☆9 (602)
スクリプトのリスト:
VectorReverse08 by Yu
ChallengeTimeスクリプト by Yu
ランキング
| 順位 | プレイヤー | スコア | Cool | Good | Safe | Sad | Worst | MaxCombo | リプレイ |
|---|
ハイスコア更新履歴
パーフェクトトライアル達成者
レビュー
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Do you set the theoretical value of challenge time?
Points during the challenge time are handled as a bonus,
That amount will be added to the achievement rate.
When the challenge time is over, the bonus points will be displayed on the screen.
When inputting that value to the challenge time theoretical value
The "achievement rate" at the bottom of the game screen becomes a normal value.
I think that it will become within 105%.
The challenge time theoretical value is near the challenge time start time and the end time.
https://www.fastpic.jp/images.php?file=9133071777.png
Since there is no problem in playing
There is no need to forcibly fix it.
I think that it will be better when I check it when creating the next score map.
Very good score.