Noway to get all Scratch Count before game start?
作成日時 2019-05-11 18:03:51 更新日時 2019-05-11 18:04:51I try to fix Project DIVA Arcade Future Tone MOD Clear gauge by calculate missing slide if you not press or not get MAX Slide.
That one already complete but, When I saw the PPD Slide score system it's right this:
-> //////// | 500+10+20+30+40+50+60+70+80+1000
but real arcade should be like this:
-> //////// | 500+510+520+530+540+550+560+570+580+1000
Because Real Project DIVA Arcade count all slider as a button then I try to use PPD.GaintScore +500 every time Evaluate.equal = Slide, but the max of clear gauge must declare before game start or in miscentrypoint. That I cannot to use +500 because clear rate will over the maximum.
some one use SlideChainScore.fsml and set total slide value = "(They try +500 and calculate score until game end and put it to value)"
And declare that value in AC mod, but in reality I cannot to calculate all song and put the total value in my mod.
That I want to ask everyone to help me get All Long Scratch, Scratch start and release time before game start.
Regards
Sathana Sundaravej
That one already complete but, When I saw the PPD Slide score system it's right this:
-> //////// | 500+10+20+30+40+50+60+70+80+1000
but real arcade should be like this:
-> //////// | 500+510+520+530+540+550+560+570+580+1000
Because Real Project DIVA Arcade count all slider as a button then I try to use PPD.GaintScore +500 every time Evaluate.equal = Slide, but the max of clear gauge must declare before game start or in miscentrypoint. That I cannot to use +500 because clear rate will over the maximum.
some one use SlideChainScore.fsml and set total slide value = "(They try +500 and calculate score until game end and put it to value)"
And declare that value in AC mod, but in reality I cannot to calculate all song and put the total value in my mod.
That I want to ask everyone to help me get All Long Scratch, Scratch start and release time before game start.
Regards
Sathana Sundaravej