Error occurs when booting(starting) the game


[100万スコアの夜景]
彩加 Saika
[Target] PPD
[x86 or x64] x64
[Windows OS] windows 7
[Content] Used to play on another computer, installed fresh one on my PC but comes up with an error log in the booting process
Any help would be wonderful! Thank you!!
*Edit: is it related to this post? sorry forgot to do the output tweaking, will notify asap
[error.log exists] see attached
[What you did before error] Already had .NET Framework 4.6 installed in the computer. Today I installed 'SlimDX Runtime .NET 4.0' and PPD
[PPD.ini] see attached

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23/05/2016 5:56:18 PM
FullName:PPD, Version=0.8.2.0, Culture=neutral, PublicKeyToken=null
Assembly:D:\KHC\PPD\PPD.exe
Name:PPD.exe
FileVersion:0.8.2.0
ProductVersion:0.8.2.0
RefAssembly:mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:PPDFramework, Version=0.8.2.1, Culture=neutral, PublicKeyToken=null
RefAssembly:System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:PPDShareComponent, Version=0.8.2.0, Culture=neutral, PublicKeyToken=null
RefAssembly:SharpDX.DirectInput, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1
RefAssembly:SharpDX.Mathematics, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1
RefAssembly:PPDFrameworkCore, Version=0.8.1.20, Culture=neutral, PublicKeyToken=null
RefAssembly:System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
RefAssembly:PPDInput, Version=0.8.1.22, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDSound, Version=0.8.1.21, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDMovie, Version=0.8.2.0, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDConfiguration, Version=0.8.1.21, Culture=neutral, PublicKeyToken=null
RefAssembly:ErrorHandle, Version=1.1.1.0, Culture=neutral, PublicKeyToken=null
RefAssembly:System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:Effect2D, Version=1.6.0.2, Culture=neutral, PublicKeyToken=null
System.Collections.ListDictionaryInternal

HRESULT: [0x8876017C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_OUTOFVIDEOMEMORY/OutOfVideoMemory], Message: Unknown
SharpDX
at SharpDX.Result.CheckError()
at SharpDX.Direct3D9.Device.CreateTexture(Int32 width, Int32 height, Int32 levels, Int32 usage, Format format, Pool pool, Texture textureOut, IntPtr sharedHandleRef)
at PPDFramework.Texture.DX9.TextureFactory.Create(PPDDevice device, Int32 width, Int32 height, Int32 level, Pool pool)
at PPDFramework.Chars.SizeTexture..ctor(PPDDevice device)
at PPDFramework.Chars.SizeTextureManager.Write(TextureBase texture, Int32 width, Int32 height, Vector2& uv, Vector2& uvSize, AvailableSpace& usingAvailableSpace)
at PPDFramework.Chars.CharCacheInfo.CreateTexture(PPDDevice device, Direct2DImageEncoder encoder, SizeTextureManager sizeTextureManager)
at PPDFramework.Chars.CharCacheManager.GetCharCacheInfo(Char c, Single fontSize, String faceName)
at PPDFramework.TextureChar..ctor(PPDDevice device, Char c, Single x, Single y, Single fontsize, String facename, Color4 color)
at PPDFramework.TextureString.CreateText()
at PPDFramework.TextureString.InnerStruct()
at PPD.StartPanel..ctor(PPDDevice device, MyGame myGame, ResourceManager resourceManager)
at PPD.HomeScene.Load()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Void CheckError()
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[multisample]0
[d3d]0
[adjustgaptime]0.017
[coolarea]0.04
[goodarea]0.08
[safearea]0.12
[sadarea]0.15
[fontname]IPAGothic
[fontweight]400
[fontsize]30
[skinname]PPDDefaultSkin
[mastervolume]0
[username]
[width]800
[height]450
[movielatency]0
[movieplaytype]0
[token]
[tokensecret]
[movieextensions]mp4;flv;avi;wmv;mkv;divx;mov;ogv
[Language]en
[musicextensions]mp4;flv;avi;wmv;mkv;divx;mov;ogv
[textboxdisabled]0
[drawsamecoloratsametimingdisabled]0
[fullscreen]0
[asyncloaddisabled]0
[allowedtousemuchmemory]0
[drawconnectunderallmark]0
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作成日時:2016-05-23 17:12:33 更新日時:2016-05-23 17:26:26

Re: Error occurs when booting(starting) the game


[管理者]
KHCmaster
There is no enough memory.
作成日時:2016-05-23 18:50:12 更新日時:2016-05-23 18:50:12
FlowScript講座をフォーラムを使って開講中です。

Re: Error occurs when booting(starting) the game


[100万スコアの夜景]
彩加 Saika
Is it the ram? Or is it just my storage memory?
作成日時:2016-05-23 19:10:12 更新日時:2016-05-23 19:10:12

Re: Error occurs when booting(starting) the game


[管理者]
KHCmaster
ram.
作成日時:2016-05-23 22:51:38 更新日時:2016-05-23 22:51:38
FlowScript講座をフォーラムを使って開講中です。