PPDEditorでメニューから開始を選択してPPDを立ち上げた後、何もせずにPPDを終了するとEditorが強制終了してしまいます。
少しでもプレイすれば落ちないです。
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2014/08/26 4:37:22
FullName:PPDEditor, Version=0.7.7.9, Culture=neutral, PublicKeyToken=null
Assembly:C:\Downloads\PPDInstaller_x64\PPDInstaller(x64)\KHC\PPD\PPDEditor.exe
Name:PPDEditor.exe
FileVersion:0.7.7.9
ProductVersion:0.7.7.9
RefAssembly:mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:WeifenLuo.WinFormsUI.Docking, Version=2.8.0.0, Culture=neutral, PublicKeyToken=5cded1a1a0a7b481
RefAssembly:PPDFramework, Version=0.7.7.7, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDEditorCommon, Version=0.7.7.7, Culture=neutral, PublicKeyToken=null
RefAssembly:FlowScriptControl, Version=3.2.4.0, Culture=neutral, PublicKeyToken=null
RefAssembly:System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:PPDCoreModel, Version=0.7.7.4, Culture=neutral, PublicKeyToken=null
RefAssembly:SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9
RefAssembly:System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
RefAssembly:System.Windows.Forms.DataVisualization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
RefAssembly:Effect2D, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDConfiguration, Version=0.7.7.8, Culture=neutral, PublicKeyToken=null
RefAssembly:BezierDrawControl, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDSound, Version=0.7.2.0, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDCore, Version=0.7.7.7, Culture=neutral, PublicKeyToken=null
RefAssembly:FlowScriptDrawControl, Version=3.2.1.0, Culture=neutral, PublicKeyToken=null
RefAssembly:System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:PPDInput, Version=0.6.12.3, Culture=neutral, PublicKeyToken=null
RefAssembly:FlowScriptEngine, Version=3.2.0.0, Culture=neutral, PublicKeyToken=null
RefAssembly:System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:System.Xml.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:BezierCaliculator, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
RefAssembly:GalaSoft.MvvmLight, Version=4.4.32.18939, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDPack, Version=0.6.13.0, Culture=neutral, PublicKeyToken=null
RefAssembly:PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
RefAssembly:ErrorHandle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDMovie, Version=0.7.7.9, Culture=neutral, PublicKeyToken=null
System.Collections.ListDictionaryInternal
オブジェクト参照がオブジェクト インスタンスに設定されていません。
PPDCore
場所 PPDCore.TcpDebugControllerHost.<>c__DisplayClass1.<Create>b__0(IAsyncResult state)
場所 System.Net.LazyAsyncResult.Complete(IntPtr userToken)
場所 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
場所 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
場所 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
場所 System.Net.ContextAwareResult.Complete(IntPtr userToken)
場所 System.Net.Sockets.Socket.CompleteAcceptResults(Object nullState)
場所 System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
場所 System.Threading.ThreadPoolWorkQueue.Dispatch()
Void <Create>b__0(System.IAsyncResult)
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作成日時:2014-08-26 04:45:41 更新日時:2014-08-26 04:45:41