プレイ中に落ちました。
指切り ver.SYMPHONIC CHAIN hard=☆8 (Fran)
後半の 嗚呼
△ △
□ □ □ □
× ×
→→→→→→→→→
のあたりです。
[対象]PPD
[x86 or x64]x64
[Windows OS]Windows7 SP1
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2014/04/24 6:31:01
FullName:PPD, Version=0.7.1.1, Culture=neutral, PublicKeyToken=null
Assembly:C:\Game\FreeGames\KHC\PPD\PPD.exe
Name:PPD.exe
FileVersion:0.7.1.1
ProductVersion:0.7.1.1
RefAssembly:mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:PPDFramework, Version=0.7.1.1, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDFrameworkCore, Version=0.7.0.6, Culture=neutral, PublicKeyToken=null
RefAssembly:System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9
RefAssembly:System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
RefAssembly:PPDShareComponent, Version=0.7.0.0, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDInput, Version=0.6.12.3, Culture=neutral, PublicKeyToken=null
RefAssembly:PPDSound, Version=0.6.11.5, Culture=neutral, PublicKeyToken=null
RefAssembly:System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:PPDMovie, Version=0.6.11.13, Culture=neutral, PublicKeyToken=null
RefAssembly:Effect2D, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null
RefAssembly:System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
RefAssembly:ErrorHandle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
System.Collections.ListDictionaryInternal
インデックスが配列の境界外です。
PPDCore
場所 PPDCore.SlideExMark.GetPressedSlidePosition(Int32 pressingFrame)
場所 PPDCore.MarkManager.Update(Single time, Boolean[] b, Boolean[] released)
場所 PPDCore.MainGameComponent.UpdateImpl(Single time, InputInfoBase inputInfo)
場所 PPDCore.MainGameComponent.PreUpdate(Single time, InputInfoBase inputInfo)
場所 PPDCore.MainGameComponent.Update(InputInfoBase inputInfo, MouseInfo mouseInfo)
場所 PPDCore.Maingame.Update(InputInfoBase inputInfo, MouseInfo mouseInfo)
場所 PPDFramework.SceneManager.Update(InputInfoBase inputInfo, MouseInfo mouseInfo, Device device, Sprite sprite, ISound sound)
場所 PPD.MyGame.Update()
場所 PPD.Game.Routin()
場所 SlimDX.Windows.MessagePump.IdleHandler.OnIdle(Object sender, EventArgs e)
場所 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
場所 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
場所 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
場所 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
場所 PPD.Program.Initialize(String[] args)
SlimDX.Vector2 GetPressedSlidePosition(Int32)
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作成日時:2014-04-24 06:56:58 更新日時:2014-04-24 06:56:58